About Grind
Grind is a simple golf tracker. You keep your score hole by hole, and alongside it you log a small set of stats chosen to show amateurs how and where you're actually dropping shots on the course, not the tour-level numbers that rarely reflect a weekend round.
Inspiration
These stats come from Matt, a.k.a. Golf Sidekick. I can't recommend enough his take on game improvement (absolutely MONEY) and Grind was built to put it into practice. Good luck out there gangbangers!
The basics
- Score to par
- Your total strokes relative to the course's par, updated live as you post each hole. Shown as Even, +N over, or −N under.
- Total score
- The gross number of strokes you took across the round.
- Total putts
- Every putt added up. A quick gut-check on how much of your score is being decided on the greens.
The stats that matter
These are the stats you track during a round. Most are counters you tap up and down; 3 Putts is counted automatically from the putts you post on each hole. Each one is meant to surface a common way amateurs leak strokes, so after a few rounds you can see the pattern and know what to practice.
- OOP Tee Shots (Out Of Position)
- Count a tee shot here whenever it leaves you out of position — out of bounds, in a hazard, buried in the rough, or blocked out — so your next shot is a recovery instead of the shot you wanted to hit. High numbers point to driving as the source of big scores.
- 3 Putts
- Holes where you needed three or more putts to hole out. Counted automatically from the putts you post on each hole. A few of these per round usually means lag putting and distance control, not your stroke, are costing you.
- Botched Up/Down
- The amateur's version of scrambling: when you miss the green and fail to get up and down (chip/pitch/bunker plus one putt). Count one each time you needed three or more shots from around the green. It shows how much your short game is rescuing — or sinking — your round.
- Inside PW/9i
- Once your ball is inside pitching-wedge / 9-iron range, play the rest of the hole as its own par 3 and score against that. Hole out in 3 from there and it's even; do it in 2 and you're one under (−1); take 4 and you're one over (+1), 5 is +2, and so on. Added up across the round, it shows how well you convert from your prime scoring distance — the shots that should be turning good positions into pars and birdies. Shown as Even, −N (under) or +N (over), just like score to par.
Grind is open source and free to use. Self-host it or contribute on GitHub.